BALLISTIC MISSILE MOD — OFFICIAL WIKI
Ordnance & Block Specifications Table
| Item / Block | Category | Range / Footprint | Blast Radius / Yield | Flight / Terminal Speed |
|---|---|---|---|---|
| Standard Missile | Tactical Missile | Medium-Range (65° Rail Launch) | 8.0 Power / 160 DMG (within 6m) / 35m Shockwave | 1.5 blocks/tick (Ascent) → 2.0 b/t (Terminal) |
| Heavy Missile | High-Yield Strategic | Unlimited (90° Vertical Launch) | Massive Crater + 140m Seismic Shockwave + Thermal Burn | Extreme Terminal Dive (2-Hit Armored Hull) |
| Interceptor Missile | Defensive Ammunition | 8s (160 ticks) Flight Window | 5.5-block Proximity Fuze (1 Armor Layer DMG) | 5.2 blocks/tick Homing Velocity |
| Launch Pad | Animated 3D Multiblock | 3x3 Multiblock (3.4 × 4.2m 3D Model) | N/A | 65° Inclined / 90° Vertical Rails |
| Coordinate Terminal | Control Block | 5-Block Radius Link to Launch Pad (v5.0.0+) | N/A (Redstone Triggered) | Instant Ignition |
| Anti-Air System | Automated Defense | Automated Airspace Radar Scan | Fires Homing Interceptors | Auto-Locks Incoming Threats |
1. Standard Missile
TACTICAL ORDNANCEThe Standard Missile is a tactical missile built for medium-range engagements. It mounts onto the 3x3 Launch Pad and uses physics-driven projectile trajectory mechanics directed by the Coordinate Terminal.
- • LAUNCH MODE: Fires directly from 65° inclined rails (no vertical elevation required)
- • FLIGHT SPEED: 0.35 → 1.5 blocks/tick climb; 2.0 blocks/tick terminal attack dive
- • BLAST STATS: 8.0 Explosion Power | Up to 160 DMG (6m), lethal shockwave out to 35m | 90m Seismic Shake
- • AUDIO RANGE: 200-block dynamic flyby sound & incoming target warning
2. Heavy Missile
HIGH-YIELD STRATEGICThe Heavy Missile is a high-yield strategic weapon. Upon launch, it climbs to high altitude before entering a steep terminal descent onto its target coordinates.
Impact produces a massive crater, shockwave, shattered glass, and scorched ground. Due to its extreme descent speed, automated Anti-Air Systems struggle to intercept it in time.
- • LAUNCH REQUIREMENT: Must be raised to 90° vertical position (Right-click pad with empty hand)
- • ARMOR RATING: Reinforced hull (2 Armor Points) — survives a single Interceptor hit!
- • YIELD & EFFECTS: Unblockable sphere crater | Thermal burn & scorched blocks | 140m Earthquake & Blinding Flash
- • AUDIO RANGE: 300-block flyby roar & dual-layer long-range detonation audio
3. Interceptor Missile
DEFENSIVE AMMUNITIONThe Interceptor Missile is fired automatically by Anti-Air Systems to shoot down incoming hostile missiles before they reach their target coordinates.
- • LAUNCH PLATFORM: Automated Anti-Air System
- • INTERCEPT STATS: 5.2 blocks/tick velocity | 5.5-block Proximity Fuze | 8s (160 ticks) self-destruct timer
- • DAMAGE LOGIC: Destroys Standard Missiles in 1 hit; strips 1 armor layer from Heavy Missiles
4. Launch Pad (3x3 Multiblock)
LAUNCH INFRASTRUCTUREThe Launch Pad is a 3x3 multiblock structure needed to mount and fire ballistic missiles. Place blocks in a flat 3x3 arrangement to form the platform, then mount a Standard or Heavy Missile on the rails.
5. Coordinate Terminal
TARGETING CONTROLThe Coordinate Terminal is a control block featuring an interactive screen used to set target coordinates and trigger missile launches from a Launch Pad within a 5-block radius (expanded from 3 blocks in v5.0.0 BETA).
6. Anti-Air System
AUTOMATED DEFENSEThe Anti-Air System is an automated defense block that detects incoming ballistic threats and launches Interceptor Missiles to destroy them mid-flight.
Anti-Air System vs. Heavy Missile Dynamics
Understanding the interaction between Anti-Air Systems and the two offensive missile classes is critical for both base defense and strategic strikes:
Against Standard Missiles
The Anti-Air System is very effective against Standard Missiles. Because Standard Missiles operate on a medium-range tactical profile, automated Interceptor Missiles can reliably track and shoot them down in a single hit before impact.
Against Heavy Missiles
The Anti-Air System struggles against the extreme descent speed and reinforced hull (2 Armor Points) of Heavy Missiles. Because a Heavy Missile climbs to high altitude and plunges down in a steep terminal descent, a single AA battery rarely has time to land two intercept hits before detonation.