BALLISTIC MISSILE FORGE 1.20.1 // SHADOW_UA
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BALLISTIC MISSILE MOD — OFFICIAL WIKI

// MC 1.20.1 FORGE //

Ordnance & Block Specifications Table

Specifications of the Ballistic Missile Mod missiles and blocks: category, range or footprint, blast yield and speed
Item / Block Category Range / Footprint Blast Radius / Yield Flight / Terminal Speed
Standard Missile Tactical Missile Medium-Range (65° Rail Launch) 8.0 Power / 160 DMG (within 6m) / 35m Shockwave 1.5 blocks/tick (Ascent) → 2.0 b/t (Terminal)
Heavy Missile High-Yield Strategic Unlimited (90° Vertical Launch) Massive Crater + 140m Seismic Shockwave + Thermal Burn Extreme Terminal Dive (2-Hit Armored Hull)
Interceptor Missile Defensive Ammunition 8s (160 ticks) Flight Window 5.5-block Proximity Fuze (1 Armor Layer DMG) 5.2 blocks/tick Homing Velocity
Launch Pad Animated 3D Multiblock 3x3 Multiblock (3.4 × 4.2m 3D Model) N/A 65° Inclined / 90° Vertical Rails
Coordinate Terminal Control Block 5-Block Radius Link to Launch Pad (v5.0.0+) N/A (Redstone Triggered) Instant Ignition
Anti-Air System Automated Defense Automated Airspace Radar Scan Fires Homing Interceptors Auto-Locks Incoming Threats

1. Standard Missile

TACTICAL ORDNANCE

The Standard Missile is a tactical missile built for medium-range engagements. It mounts onto the 3x3 Launch Pad and uses physics-driven projectile trajectory mechanics directed by the Coordinate Terminal.

  • • LAUNCH MODE: Fires directly from 65° inclined rails (no vertical elevation required)
  • • FLIGHT SPEED: 0.35 → 1.5 blocks/tick climb; 2.0 blocks/tick terminal attack dive
  • • BLAST STATS: 8.0 Explosion Power | Up to 160 DMG (6m), lethal shockwave out to 35m | 90m Seismic Shake
  • • AUDIO RANGE: 200-block dynamic flyby sound & incoming target warning
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2. Heavy Missile

HIGH-YIELD STRATEGIC

The Heavy Missile is a high-yield strategic weapon. Upon launch, it climbs to high altitude before entering a steep terminal descent onto its target coordinates.

Impact produces a massive crater, shockwave, shattered glass, and scorched ground. Due to its extreme descent speed, automated Anti-Air Systems struggle to intercept it in time.

  • • LAUNCH REQUIREMENT: Must be raised to 90° vertical position (Right-click pad with empty hand)
  • • ARMOR RATING: Reinforced hull (2 Armor Points) — survives a single Interceptor hit!
  • • YIELD & EFFECTS: Unblockable sphere crater | Thermal burn & scorched blocks | 140m Earthquake & Blinding Flash
  • • AUDIO RANGE: 300-block flyby roar & dual-layer long-range detonation audio
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3. Interceptor Missile

DEFENSIVE AMMUNITION

The Interceptor Missile is fired automatically by Anti-Air Systems to shoot down incoming hostile missiles before they reach their target coordinates.

  • • LAUNCH PLATFORM: Automated Anti-Air System
  • • INTERCEPT STATS: 5.2 blocks/tick velocity | 5.5-block Proximity Fuze | 8s (160 ticks) self-destruct timer
  • • DAMAGE LOGIC: Destroys Standard Missiles in 1 hit; strips 1 armor layer from Heavy Missiles
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4. Launch Pad (3x3 Multiblock)

LAUNCH INFRASTRUCTURE

The Launch Pad is a 3x3 multiblock structure needed to mount and fire ballistic missiles. Place blocks in a flat 3x3 arrangement to form the platform, then mount a Standard or Heavy Missile on the rails.

CRAFTING RECIPE SOON
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5. Coordinate Terminal

TARGETING CONTROL

The Coordinate Terminal is a control block featuring an interactive screen used to set target coordinates and trigger missile launches from a Launch Pad within a 5-block radius (expanded from 3 blocks in v5.0.0 BETA).

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6. Anti-Air System

AUTOMATED DEFENSE

The Anti-Air System is an automated defense block that detects incoming ballistic threats and launches Interceptor Missiles to destroy them mid-flight.

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// TACTICAL DOCTRINE & TIPS

Anti-Air System vs. Heavy Missile Dynamics

Understanding the interaction between Anti-Air Systems and the two offensive missile classes is critical for both base defense and strategic strikes:

Against Standard Missiles

The Anti-Air System is very effective against Standard Missiles. Because Standard Missiles operate on a medium-range tactical profile, automated Interceptor Missiles can reliably track and shoot them down in a single hit before impact.

Against Heavy Missiles

The Anti-Air System struggles against the extreme descent speed and reinforced hull (2 Armor Points) of Heavy Missiles. Because a Heavy Missile climbs to high altitude and plunges down in a steep terminal descent, a single AA battery rarely has time to land two intercept hits before detonation.